Showing posts with label Battle Report. Show all posts
Showing posts with label Battle Report. Show all posts

Sunday, 30 March 2014

4-Orbital Relay - Battle Report

The mission card was a Strategic card called Orbital Relay. It was a standard Kill points game with an bonus objective worth 5 Points which was in the Defenders (Ultramarines) deployment zone.

Edd wanted to play 1500 points.

The orks were not allowed to use Warbosses as per the reward for Edd winning the last game.

The Deployment was done Diagonally. Edd won the initial roll and let me deploy first.

Deployment Orks
I deployed a Wagon, then a mob of Boyz, then a Deff Dread, then another wagon in the middle, followed by another Dread, Mob and a final Wagon the other flank.
Ork Deployment
More ork deployment!
Deployment Ultramarines
Edd only deployed 2 rhinos and a devastator squad and held everything else in reserve. He hid completely out of sight.

Turn 1 Ork
The Orks just charged forwards

Turn 1 Ultramarines
The Devastators did a single hull point on a wagon! A rhino and its tactical squad moved to a ruin.
The Ultramarines bunker into a ruin near the Relay

Turn 2 Ork
The Orks just charged forwards. No targets were in range.
The orks had nothing to do so they tied this ultramarine to the back of the wagon!

Turn 2 Ultramarines
The Land Raider, Vindicator and stormtalon arrived from reserve. Calgar and his tactical squad guard were inside the Land Raider.

The Landraiders multi-melta killed a dread and the land raider and the tactical squad with Calgar reduced the mob of 30 boys down to size. Else where, the other unit of Boys took some wounds.


The Tact squad in the rhino got out and got shelter in a ruin.

Turn 3 Orks
The Killkannons went to work. 2 of the 3 shots hit bang on. Calgars Tactical squad were reduced to a single model and Calgar.




After a direct hit from the killkannon, Calgar and one marine are left.
Another tactical squad was reduced to 3 models and due to some epic Snap shoting by these 3 (5 kills from 6 shots!) made the Orks fail a charge against them.


Before the killkannon...
...and after!
Turn 3 Ultramarines
The Storm talon moved and opened fire on the larger unit of boys along with plenty of tactical marines and Vindicator. This second mob only had about 12 models left.
The Land Raider and Calgar finished off the original unit of Boyz with shooting.

The unit of 3 Marines left standing, quickly ran into a Rhino and headed back to secure the objective.

Turn 4 Orks
The Orks at this point had all 3 Wagons alive, 1 Dread and a unit of 12 Boyz. The Boys got into a Wagon ready to rush for the objective. The killkannons had pretty much ran out of targets which their AP3 templates would hurt and were left to shoot the Vindicator and Tanks, but failed to do any damage.

Turn 4 Ultramarines
The Ultramarines has Calgar and a single tactical marine in the Land Raider, a Stormtalon, 2 rhinos, a full squad of tactical marines, a unit of 3 marines in a Rhino, a Vincidator and a Devstator squad. They had not lost a single kill point yet!

The Ultramarines clearly had revenge and wanted to empathically prove their dominance. The Landraider damaged a Wagon with Melta Fire. The Storm Talon and devastators killed the last Dread.


The Devastators scout out the battlefield


Turn 5 Orks
It was pretty grim at this point. The orks in a last ditch effort to try and save the game charged the objective. A Wagon rammed a Rhino moving 13” (due to red paint job!) however the ram inpact failed to destroy the rhino. The killkannons open fired but due to the Marines using ruins very effectively they didn’t cause as much chaos as they perhaps should have.
RAM THE RHINO!!!


Turn 5 Ultramarines
Calgar got out of his Land Raider alone. He clearly wanted to show the greenskins a feat of strength to raise his profile even higher. He assaulted a Wagon and with his ‘Titanic Might’  and blew it up. Annoyingly the Big Mek inside, my warlord for this fight got hurt by the exploding Wagon!

Calgar uses his 'Titanic Might'
Elsewhere a Wagon was Killed by the vindicator.

Turn 6 Orks
It was hopeless, but in true Orky style I came up with an amazingly awesome plan. It involved charging a wagon really fast getting a few orks out and then hoping I could kill 3 tactical marines holding the relay.

This didn’t work. No Marines died and the Orks were hopelessly left out of cover!

Turn 6 Ultramarines
Calgar charged the Big mek. The rest of his army killed the last Wagon and a all the boys bar a Single Ork Nob!

Calgar crushed the big mek in combat .

The game still continued to turn 7!

Ork Turn 7
Another Mork (maybe Gork) plan came into the orks mind. If my single Nob made it into combat with the tactical squad, survived the attacks, and then killed them all and could hid in cover, I could be cheeky and claim the objective and linebreaker!
The nob made it into combat but was killed before he could Klaw any beakies…

With that death the orks were tabled.

Scores
Urm… Total Ultramarine Victory!


2-2 now in terms of victories, however the Ultramarines have the advantage as they have 2 strategical wins compared to the Orks 1 Logistical win.

Should Edd win a 3rd Strategical battle, he can choose to end the phase of the campaign and force a major confrontation.

There is hope however for the Orks. We have agreed that I can use some experimental rules I have devised for my warboss, Ferotous.

The Armies

Orks
2 Big Meks – Kustom Force Fields
2 units of 30 Boys
2 Dreads
3 Wagons – (killkannons, kannons, rokkits and big shootas)

Ultramarines
Calgar
3 Tactical Squads (2 with Rhinos)
Stormtalon
Vindicator
Devastators (4 Missiles)
Land Raider

Tuesday, 4 March 2014

Assassination - Battle Report

Edd managed to forget it was his Campaign turn; he had to alter his list a bit. He did remember his mission which was Assassination. A Mission based on kill points with a bonus 5 points should he kill my warboss. No other ways to score.

Due to my bonus from winning the 2nd mission – Sabotage, the Ultramarines could not take Heavy slots.

Ultramarines
HQ - Calgar and a Level 2 Librarian
Elite Choice – Land Raider
Troops – 3 units of 10 Tactical Squad. One in a Rhino, One with Calgar and one on foot. There was a s 5 man tac with a Razorback and a unit of 5 tac squad. Finally a scout unit with snipers and Telion.
Fast – Land Speeder Storm and stormtalon.

Orks
Ferotous (using rules for Wazdakka)
14 tankbustas, 6 Nob bikers
4 units of 3 bikers and 2 units of 20 boyz
2 Battlewagons.

I won the dice roll, and decided to take first turn.

Ork Deployment
I pretty much deployed everything on the right. Ferotous and the Nob bikers at the back.


Ultramarine Deployment
Edd made a line on the right as well. Lines of tactical squads on the right, Land Raider and Calgar in the centre and the Razorback/scouts and Rhino on the left.


Ork Turn 1
Since the Ultramarines had to be aggressive I decided to mostly hide. Got my tankbustas ready to strike in turn 2 whilst the bikes got into nice safepositions.

Ultramarine Turn 1
Land Raider moved forwards, whilst the rest of the army shot. Due to range and well placed bikes, not much happened. About 6-9 Tankbusters did die however.

Ork Turn 2
Unwilling to charge into the rapid fire spam the army bunkered down. A biker unit charged the land Raider and did a hull point. The wagons moved forwards to get the boyz closer to the action.
Lone ork Biker damages the Land Raider!

Ultramarine Turn 2
Storm talon didn’t arrive. The Ultramarines started to move up. Shooting was low, the Bikes took a few wounds and a wagon was immobilized.

Telion started to try and snipe Ferotous.
The Tac squads don't have many targets!


Ork Turn 3
Another unit of Bikes charged the landraider, this time blowing it up! A unit of bikes tried a charge on a tactical squad but failed. The Ork boys got out ready to fight a tactical squad. Ferotous tried to fix the wagon but failed, whilst the other wagon and bikes shot lots of things, only doing a handful of kills.
Another unit of bikes finishes off the land raider
Ladz pile out into a ruin

Ultramarine Turn 3
The Marines advanced in full and the Storm Talon arrived. The main targets were the 20 Ork boyz fresh out of the wagon, but the shooting wasn’t a huge success. However the Ork bike units now were all down to 1 or 2 boyz per unit.
Ladz prepare to charge the tac squad

Ork Turn 4
The Boyz and a single Biker charged the large tactical squad, which they wiped out. The Nob bikers shot down the Stormtalon with help from a big shoota elsewhere. The Shoota boyz unloaded their ammo into a tactical squad. Amazingly the Land speeder didn’t die to big shoota fire. 

The Scores were 4 to the Marines and 3 to the Orks. Ferotous tried and failed fixing the wagon.
Shooting success but repair failure!
Ultramarines Turn 4
Calgar and his tac squad charged the slugga boyz and killed them and advanced on the already damaged wagon. Telion continued to try and kill Ferotous but failed to target him. The Rhino moved up to try and support Calgar tac squad and shoot the nob bikers.

Ork Turn 5
Ferotous gave up trying to fix the wagon and moved up towards the centre hoping to cause some chaos in the next few turns. His biker team shot a number of Marines. The Shoota boyz continued to weaken units.

Ultramarine Turn 5
Calgar left his tac squad and charged the damaged wagon. His Power fists made short work of it. The tac squads tried to shoot the bikers and the heavy weapons failed to kill the last wagon.

At this point it was 6-3 to the Ultramarines.

The end game dice was rolled but continued.

Ork Turn 6
Ferotous was clearly in spilt minds. He wanted to kill something so badly he charged a entire tactical squad by himself. He bellowed his orders to his Nob bikers to weaken Calgar. Between the shootas and the Nob bikers shots, Calgar was wounded. The Bikers failed their charge and couldn’t bring their klaws down on Calgar who was isolated from his tac squad.

Ferotous charged the tac squad which had 6 left standing. Between crashing his bike, Thesaurus MA stabbing and Ferotous Klaw, No-one was left standing. The piles of shattered Marines lay around him in a pile.
WAAAAAAGGHH! DIE BEAKIES! (Can I hear Telion reloading?)

Ultramarine Turn 6
Calgar, was wounded, but was within sight of Ferotous. He Ignored the Nob bikers challenge and ran with all haste towards Ferotous. Meanwhile the tact squads largely failed to hurt the bikers or the very badly damaged battlewagon.

Telion however finally stepped up to the plate. After the whole battle of Telion targeting Ferotous, he double tapped and scored two hits on Ferotous, hitting him square in the face. This wounded Ferotous greatly. The final action of the turn was Calgars very far charge on Ferotous which failed.

Ferotous was saved.

The dice was rolled and the game ended.

Scores
Ultramarines scored 6 – (4 Biker units, Boys unit and a battlewagon) Did not get the bonus 5 for killing Ferotous (he only had 1 wound left thanks to Telion!)

Orks scored 4 – 2 tac squads, Land Raiderand Stormtalon.

Final Score – 6-4 to the Ultramarines.

Monday, 24 February 2014

Sabotage - Gallery

Were pretty bad at doing photos... I managed to forget my phone so only 4 photos. I promise we will do more photos next time!

Ultramarines Deploy!

The Green tide sweep over the power station!
The Orks control the power station and have prepared the explosives!
Champion of Humanity, Marneus Calgar against Da Cyborknetic Boss, Dok Ferotous!

Sabotage - Battle Report

The Orks got the first campaign turn and I opted for Sabotage mission. A Logistical mission.

We planned 1750 lists. We both decided to bring our respective Generals of the whole campaign!

The attacker had to ensure they had 3 Fast Attack choices.

In terms of the battlefield, it was a normal battlefield except the Shield Generator was in the middle of the battlefield and the power generator was within the Ultramarines deployment. Edd put the power generator right in the corner of his deployment zone. We set up the battlefield to have to Orks attacking out of the woodland area into a heavily ruined area,

Scoring was spilt into two categories:
Primary objective was worth a huge 5 Points and only the attack could score this.


It required me to get more scoring units (including fast attack) within 3" of the power generator at the end of a turn (i.e. Both of us had done turn 2.) This would power down the power station in the middle. From that point on I was able to blow up the Shield Generator if I had more scoring units within 3" of the shield generator. This would trigger the power station blowing up causing a Str4 or Str 3 hit to everyone on the area of terrain in the centre!

The Secondary objective was kill points. There was no kill the warlord/linebreaker/first blood.

However Calgar did roll 'Champion of Humanity Trait' making Ferotous, if killed by Calgars hand in combat, worth 3 points.

Deployment

Orks won the dice off and I deployed first. Ferotous and his Supa ‘ard boyz went in a trukk next to the other trukk on the right flank. An eye on the Power generator.

In the centre was the unit of sluggas and shoota boyz. Supported by the burnas in the Looted Wagon. I opted to leave the Kommandos and Deffkoptas in reserve.

The Space marines put the defence line to make a wall up to the power station in the centre. Telion and his scouts were placed at the front. Behind them was the Land speeder and Land Raider with Calgar and the large tactical squad. Protecting the right was a tactical squad of 5 in a razorback. Protecting the power generator was a devastator squad, vindicator, a 5 man tactical squad and a rhino with 5 tactical marines.

The Kommandos deployed next to the power station, close to the razorback on the left flank.

Ork Turn 1

The trukks flew full speed forwards. Moving 24” straight to the power generator. The rest of the army went running. The Looted wagon managed to immobilise itself against the power station!
In the shooting phase the army continued to move as fast as possible. The Weridboy accidentally Frazzled himself and wounded himself. The boyz passed the pinning test!

Ultramarines Turn 1

The Vindicator and land raider swapped positions. Vindicator planning to bring its template weapon to bear on the hordes in the centre. The land raider with Calgar looked to challenge the Trukks.

The marines fired rockets but shooting proved unsuccessful. A trukk blew up, and the meganobs got out and weathered the bolter rounds.

Ork Turn 2

The Burnas got out and prepared to charge Telion. The Kommandos lined up a charge on the tactical squad on the right. The Boyz, both shootas and sluggas moved into the power station and over half way. Ferotous got out of his trukk and ran for the power generator.

A Deffkopta arrived and landed near the power generator. The Meganobs lined up a charge on the vindicator.

The ork shooting was largely fruitless. A devastator or two died and the remaining trukk parked up to make a counter charge on Ferotous impossible. Finally the WAAAAGH! was called!

Ferotous charged into the tactical squad and kill them all before any of his supa ‘ard lads could get stuck in. The Meganobz made short work of the Vindicator. The burnas killed the scouts to a man,  rendering him unconscious. Finally the Kommandos killed 4 of the 5 Tactical squad on the right.

Ultramarines Turn 2

The air support arrived for Calgar as the Storm Talon arrived. However the army was battered. Calgar had to concede the power supply as there was no way he could get 2 scoring units within 3” of the power generator. He got out of the land raider and prepared to charge the meganobs.

Meanwhile in the centre all was lost. The razorback turned back so did the land speeder. The Rhino with the tactical squad moved towards the centre.

In the shooting phase many meganobz died. So did a large number of Burnas. The Shoota boyz and Kommandos had large numbers taken out.

Calgar was clearly enraged and proceeded to kill all the meganobz with little help from his tactical squad.

At the end of Turn 2, the Orks had broken the Power generator. All they had to do was hold the power station in the centre.

Ork Turn 3

Ferotous having completed his mission, got back in his Trukk and headed to the middle. The other Deffkopters came on. One deffkopta prepared a charge on the devastators. The Burnas ceased control of the now vacant quad gun the Space Marines had brought, and the Slugga boys swarmed the power station.

In shooting the shootas killed a few devastators and so did Ferotous and his supa ‘ard boyz. The Burnas opened fire with the Quad gun caused a hull point of damage on the Storm Talon!
The Kommandos charged the Razorback doing two points of damage on the Razorback. In Assault the Deffkopta beat the Devastators the last one choose to flee but remained stationary as jumping off the ruins would mean he would jump into the deffkoptas propellors!

Ultramarines Turn 3

Calgar moved to the centre defence line. Meanwhile the remaining serg in one of the tactical squads got his holy bolter rage on and killed 2 of the Kommando with the klaw! The last tactical squad got out of the rhino and a hail of Bolter fire killed all the Burnas bar two of them and the other tactical squad shot down more of the Shootas.

The remaining Devastator managed to blow up Ferotous Trukk. Calgar followed the explosion with a Orbital bombardment and bolter fire that did some decent damage on the Supa ‘ard boyz.

The Power station was uncontested for the Orks and the building was exploded. The boyz stupid enough to stay inside the building were largely unhurt. The Orks had achieved their main mission!

Ork Turn 4

Ferotous, having seen the mission completed stared to withdraw from the battle. The Boyz manned the Quad gun and advanced on the  last tactical squad. The shootas moved to challenge Calgars Tactical squad. Finally the Kommandos prepared to kill the Serg from the tactical squad on the left flank. The Deffkoptas were unleashed. One charged the Devastator, whilst one charged the land speeder and the final one charged the Rhino.

In combat the Deffkoptas killed the Land Speeder, 2 wounds on the rhino and killed the last Devastator. The Kommandos killed the Serg but the Nob was killed in combat, leaving just 2 Kommandos. The Orks managed to miss with the quad gun on the Storm Talon.

Ultramarines Turn 4

Calgar was pissed. At this point the Marines had a Land Raider, Calgar and a tactical squad of 8, A Tactical Squad of 5, a Rhino and Razorback with 1 hull point left and finally a crippled Stormeagle.

Calling in the Land Raider, Calgar prepared to hunt Ferotous to the ends of the earth. The Land Raider proceeded to charge towards Ferotous. Meanwhile the Razorback and Tactical Squad that remained shot down only 1 of the Deffkoptas.

Ork Turn 5

Ferotous, now only with one supa ‘ard boy left, started to move a bit faster away from Calgar. He scaled the ruined Catheral, thinking that he could make use of the smaller space to fight the tactical squad.

The Burnas were practically off the battle at this point and had not rallied. Meanwhile the Orks got close to the 5 man Tactical squad. The Deffkoptas charged the Rhino and a sole Marine on his own that I forgot how he got there killing two more units. The Kommandos charged the razorback. The Shootas ran for cover.

The Ork boyz shot down the Stormeagle with the Quad gun – (Thanks Telion!) – The Kommandos failed to do the final wound on the razorback!

Ultramarines Turn 5

Calgar got out of the Land Raider and charged Ferotous. Meanwhile the Land Raider killed the Shootas down to 1 single Boy who stayed.

The Crippled Razorback finally killed a Deffkopta and the last tactical squad killed the other deffkopta.

Calgar charged and made it into combat.  Ferotous should have refused the challenge – considering Calgar had the ‘Champion of Humanity’ Warlord trait, but pride would not let me back down! The Tactical Marines failed to wound the last supa ‘ard boy, who killed one in reply.

Finally the two great champions met in battle. Both characters had taken 1 wound elsewhere in the battle. Ferotous went first, slamming his klaw into Calgar.  He connected 3 times out of 5. Calgars invulnerable save kept him from harms way. It was the turn of the Gaunlets of Ultramar to teach the Ork a lesson. Out of his 6 attacks , 4 succeed. Ferotous was counting on his Cyborknetics to keep him alive. The first Gauntlet hit Ferotous in the gut, followed by a Jab Ferotous parried with his metallic arm… He didn’t expect a third punch. It was an uppercut straight into the Jaw. The force lifted him airborne and over the crumbling wall, over the edge down a 3 stories to the floor below.

Seeing Ferotous fall like that the last supa ‘ard boy fled, only to cut down as he turned. Convinced the job was complete, Calgar turned to try and inflict more revenge on the remaining Greenskins.

Ferotous was completed knocked out. Only the mechanical parts within him, keep him alive. However Thesaurus had planned for this day.

Unknown the Calgar, Thesaurus had hidden out of sight and scaled down the building to his Warlord. He rebooted Ferotous and managed to drag him to safety.

The end of the game dice was rolled. I was hoping for the game to end!

Ork Turn 6

With the Warboss down, the Orks in the middle didn’t notice. This was a good fight! The Shoota tried to hide the best he could to try and survive the battle. The Slugga boys charged the last Tactical Squad.

The Kommandos, who had spent the whole battle trying to kill a tactical squad and its Razorback, charged the razorback again – this time they remembered their grenades!

The Kommandos managed to get 2 grenades into the Razorback, but they failed to cause the destruction they so badly needed to achieve.

The Ork Boyz did much better. The killed the Tactical Squad to a man.

At this point the Orks had a unit of 15 Slugga Boyz, 1 Shoota Boy and 2 Kommandos.

The Space Marines had Calgar with 6 Tactical marines, a crippled razorback and the Land Raider.

Ultramarines Turn 6

Calgar turned to focus his rage on the remaining Shoota who he prompted killed with his Bolter.
The Razorback finally won the war with the Kommandos, plasma gunning the remaining 2 Kommandos.

Finally the Land Raider killed many of the Ork Boyz, but they didn’t flee.

The end game dice rolled again – and this time it ended.

Result

Final Scores was a whopping 16-15 to the Ultramarines.

Ultramarines – 3 Points for “Champion of Humanity” and 13 Kill Points.
Orks – 5 Points for the primary objective and 10 Kill points.

+++Edit - We got the score wrong - Calgar's Champion of Humanity gets +D3 points, which we forgot to do. Edd did this at a later date and scored a 1! Based on this revised score of 15 - 14 to the Orks!+++

Campaign Repercussions

First of all, Calgar gets Bragging rights. Not only did he win the fight, but the Challenge it won him the game! Yes I could have declined it and just allowed myself to lose via sweeping advance and not throw 3 points away but sod it! I am easily goaded and at times my pride lets me do dumb things!

Edd wins the Logistical card and now only needs 2 more to trigger the mega battle. However because I did the primary mission, Edd cannot use any Heavy support choices next time! HA no more Land Raiders Mr Calgar... Unless you go with some terminators... hmmm... Next time its Edd's choice of battles so he can plan his list to limit the damage.

Sunday, 9 February 2014

Planetfall - Battle Report

So the first battle was a pitched normal battle and the battlefield was pretty barren. We decided the orks were charging out of the hive city and as the Ultramarines made planetfall to combat the Orks. We spread the 5 objectives nice and fairly. 


Edd won the first roll and deployed first. Somewhere in the middle of the game we also decided the winner got to have the first campaign turn and choose the first mission.


Ultramarines Deployment

Won the roll and deployed first. Spread his army. Vehicles in the middle and then squads on the flanks.

Ork Deployment

Deployed with 2 mobs on boys on one flank and tank bustas, battlewagon with boss and meganobs on other flank with a unit of 30 boys in the middle.

Ultramarines Turn 1

Vindicator moved forwards and so did the land raider. Then massive amounts of missiles. Due to Ork boyz spreading out, the damage was huge but not too bad. However the unit of boyz in the centre were nearly wiped out and fled giving first blood to the ultramarines.

Ork Turn 1

The orks moved and ran as fast as possible. The Wagon moved up the flank. The tankbusters moved but were forced to waste their shooting due to glory hogs rule on a rhino miles away.

Ultramarines Turn 2

The Vindicator moved back and the razorback dropped their tactical squad and proceeded to drop their millions of missiles – this time focusing mainly on the battlewagon and smaller unit of shoota boys. The lascannons blew up the wagon and the meganobs took fire but their armour kept them mostly up.

Ork Turn 2

Both Dakka jets came on and the Waaagh! was called. The meganobs advanced to take on the space marine squads on the flank, whilst the other boys advanced. The tankbustas eyes lit up with the land raider and advanced. During shooting the dakka jets went nuts and killed most of the devastators and nearly killed the predator. The tankbustas damaged the landraider and got a lucky 10 inch charge on the raider and prompted blew it up with their tankbusta bombs.

Ultramarines Turn 3

The terminators and the librarian shot and attacked the tankbustas who got lucky and the nob got lucky as hell as his rokkit managed to hit the Librarian and instant death him giving the orks slay the warlord. The Terminators won the assault. Elsewhere the missile launchers of the tactical squads shot down a dakka jet that then proceded to land on the unit of ork shootas – managing to fail to wound! The tactical squads in the rhino sensing the danger of the meganobs started to do a organised retreat.Telion sniped at the warboss and the lascannons shot the meganobz reducing their numbers. The green tide was thinned with bolter and missiles as they got close.

Ork Turn 3

The tankbustas rallied and hid in some barricades. The shoota boys charged the vindicator and the nobz klaw blew the vehicle. The slugga boys tried but failed to charge the tactical squad. The Meganobs charged the tactical squad and made a bloody mess of them. The remaining dakkajet, blew up the land speeder storm.

Ultramarines Turn 4

The rhino picked up a tactical squad and started to advance to the middle objective. Telion fell back and continued to snipe the meganobs. The ork warboss  died to lascannon and sniper fire. This created a large killzone between the meganobz and telion and the lascannons. The Terminators shot and failed to reach the tankbustas in assault. The tactical squads continued to try and shoot down the remaining dakkajet but only did 2 hull points. They also thinned the numbers of slugga and shoota boys even more. The Final Nob of the shoota boys fled.

Orks Turn 4

The Meganobz backed up into a wood to get cover from the lascannons. They also killed a few scouts with shoota fire. The tankbustas tried to shot the rhino and missed. The Slugga boys finally made it into combat and defeated and made the marines flee. The Dakka jet shot some more marines.

Ultramarines Turn 5

We worked out the score. They had the centre objective, first blood and warlord (5) to the orks 2 Objectives, line breaker and warlord (8). The Terminators shot the remaining tankbustas and the tactical squad in the middle shot the fleeing shoota boy Nob. The last two tactical squads tried to gun down the slugga boy squad, but they didn’t kill enough. The orks passed the morale check. The lascannons and Telion continued to reduce the meganobz numbers.

Ork Turn 5

As things stood it was 8-5 to the orks. The Slugga boys would not survive another round of being fired at and charged the tactical squad and reduced their numbers. After winning the fight the nob and one ork boy moved back to claim the objective.  The Dakka jet had to move off the board.

Ultramarines Turn 6

Moved the terminators to claim linebreaker. The lascannons and the telion thinned the meganobs number down to 1. The meganob passed his morale test. The Last few tactical squads did an aweful round of shooting and only did 2 wounds leaving the slugga boy nob alive. However he failed his morale and fell back. At the end of Ultramarines turn 6  they had First blood, linebreaker, slay the warlord and an objective 6 against the orks 5 (linebreaker, warlord and an objective.)

Ork Turn 6

The dakkajet returned back, and the ork slugga nob didn’t rally. The meganob was holding an objective. The Dakka jet fired like mad at the tactical squad holding the middle objective and killed all 5!


The game ended.

The Scores!

Ultramarines 3 – (First blood, linebreaker and slay the warlord)
Orks 5 – (Slay the warlord, linebreaker and an objective)

We forgot to do photos for this fight, as the games initial plan was to be a practice 1650 2 hour game test for an incoming tournament nearby. We did get two photos...

Eager to get into a fight, Da boys just lined up ready to charge!
.The Ultramarines take up positions on the outskirts of the Hive City


The Lists:

Orks

Warboss – Mega armour, bosspole, squig and ammo grot
15 Tank Bustas – 2 Squigs, 2 Hammers and Nob with klaw.
8 meganobz
20 Boyz (shoota/nob w. pole)
25 Boyz (Sluggas/nob w. pole)
25 Boyz (Sluggas/nob w. pole)
Dakkajet w. fighta ace and super shoota
Dakkajet w. fighta ace and super shoota
Battlewagon w. 4 big shootas, ram and red paint job

Ultramarines
Librarian
5 terminators (assault cannon and land raider crusader w. multi melta)
5 Scout squad (Telion, Landspeeder storm, camo cloaks and snipers)
5 Tactical Squad (Missile and serg)
5 Tactical Squad (Missile, serg and rhino)
5 Tactical Squad (Missile and Serg)
5 Tacical Squad (missile, serg and razorback with TL Las)
Devastator (4 x Missile)
Predator (las, las and TL las)
Vindicator