Friday 7 March 2014

Campaign Overview - Battles 1 -3

After the initial successful planetfall by the Orks, they quickly overran the northern half of the planet. The only resistance left in the 3 planets of the system was due to an heroic effort of Imperial Guard forces lead by the local garrison of Ultramarine 8th reserve Company.

Calgar promptly sent a relief force which he personally lead and brought the entire 4th Company with him. Calgar initially gave command to a respective Librarian.

Calgars initial plans to launch a counter attack utterly failed with the Orks destroying the counter attacking force, forcing the Ultramarines to play by Ferotous cunnin' plan.

Ferotous took the battle to the front lines and whilst he won a tactical victory, he was seriously wounded in a challenge between the two leaders in single combat. Calgar in his attempt to salvage the defenses, left Ferotous, who was rescued by his lucky mascot and banna waver Thesaurus MA.

To prepare for his next encounter with Calgar, Theasaurus has done extensive cyborknetic work on Ferotous. A few centimeters under his skin Ferotous now has enfused with his flesh scrap metal that makes his skin as tough as Mega Armour and had to replace a large chunk of his jaw with a metal one. Ferotous has been made considerably tougher by this surgery.

Calgar then took the battle to Ferotous. Knowing this was a Ork leader he had bested before, he vowed to finish the job and leave the Orks leaderless. He lead a ambush attack on Ferotous who escaped with his life - however the Orks paid a heavy cost in terms of deaths.
The Waaagh! was in trouble. Ferotous had been shown wanting twice at the hands of Calgar, and the other orks had noticed. Ferotous had to leave the front line and restore order in his Waaagh! This meant Ferotous was not able to lead his armies personally and had to allow the attack to be led by Komminzar UnTrogg and Admiral Grabba, Bosses of the Blood Axes.

In terms of the game, the scores are 2-1 to the Orks in overall victories. We both have one campaign card. The Orks get to pick the next mission.

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